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6 | http://wgods.ru/sections/th/ | About Game Theory | |
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8 | http://wgods.ru/sections/pr/ | About Game Programming | |
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11 | http://wgods.ru/books/7301316/ | Eric Lengyel. Mathematics for 3D Game Programming and Computer Graphics | |
12 | http://wgods.ru/books/7301316/ | This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, | |
13 | http://wgods.ru/books/5268835/ | Buy | |
14 | http://wgods.ru/books/5268835/ | Ken Urai. Fixed Points and Economic Equilibria (Series on Mathematical Economics and Game Theory) | |
15 | http://wgods.ru/books/5268835/ | This book presents a systematic approach to problems in economic equilibrium based on fixed-point arguments and rigorous set-theoretical (axiomatic) methods. It describes the highest-level research on the classical theme, fixed points and economic equilibr | |
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17 | http://wgods.ru/books/1834035/ | Buy | |
18 | http://wgods.ru/books/1834035/ | Peter Walsh. The Zen of Direct3D Game Programming | |
19 | http://wgods.ru/books/1834035/ | Whether you're a professional programmer looking to get up to speed on DirectX® 8.0 or a hobbyist new to game programming, this book will be your ultimate guide to programming amazing 3D computer graphics with Microsoft® Direct3D® 8.0! It provides a solid | |
20 | http://wgods.ru/books/5368271/ | Buy | |
21 | http://wgods.ru/books/5368271/ | Markus Montola, Jaakko Stenros, Annika Waern. Pervasive Games: Theory and Design | |
22 | http://wgods.ru/books/5368271/ | Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like | |
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24 | http://wgods.ru/sections/th/ | About Game Theory | |
25 | http://wgods.ru/books/5368271/ | Markus Montola, Jaakko Stenros, Annika Waern. Pervasive Games: Theory and Design | |
26 | http://wgods.ru/books/5368271/ | Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like | |
27 | http://wgods.ru/books/5368249/ | Merouane Debbah. Game Theory for Wireless Networks | |
28 | http://wgods.ru/books/5368249/ | Game Theory for Wireless Networks | |
29 | http://wgods.ru/sections/co/ | About Computer Games | |
30 | http://wgods.ru/books/7301316/ | Eric Lengyel. Mathematics for 3D Game Programming and Computer Graphics | |
31 | http://wgods.ru/books/7301316/ | This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, | |
32 | http://wgods.ru/books/4212377/ | Algorithmic Game Theory: First International Symposium, SAGT 2008, Paderborn, Germany, April 30 - May 2, 2008, Proceedings (Lecture Notes in Computer Science) | |
33 | http://wgods.ru/books/4212377/ | This book constitutes the refereed proceedings of the First International Symposium on Algorithmic Game Theory, SAGT 2008, held in Paderborn, Germany, in April/May 2008. The 28 revised full papes presented together with 3 invited lectures were carefully re | |
34 | http://wgods.ru/sections/pr/ | About Game Programming | |
35 | http://wgods.ru/books/6137094/ | Benjamin Nitschke. Professional XNA Game Programming | |
36 | http://wgods.ru/books/6137094/ | Professional XNA Game Programming | |
37 | http://wgods.ru/books/5245380/ | Michael Snow. Game Programming with Silverlight | |
38 | http://wgods.ru/books/5245380/ | Learn to program fun and challenging games using Silverlight, a rich, web-based application that is ideal for rapid, casual game development. "Game Programming with Silverlight" shows anyone interested in game design and development how to build web-based | |
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